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COLUMN: STICK TO YOUR GUNS

When I first loaded up Jedi Knight (JK), my first reaction was amazement at the wonderful Star Wars universe that LucasArts had created. However, soon afterward I began to sense a grave disturbance in my fun. What was it? I'll give you a clue. Before these games, had anyone ever heard of the "Rail Detonator" in the Star Wars universe? How about the "Imperial Repeater Rifle"? Or my favorite, the "Bryar Pistol"? No? Me either. Not only were the names of these weapons new, but they were like nothing I'd seen, nor heard of, in any any of the Star Wars movies. Aside from the lightsaber, BlasTech Pistol, Storm Trooper Rifle, and the Thermal Detonator, the weapons in JK and Mysteries of the Sith (MotS) just didn't give me that lovin' Star Wars feelin'. They seemed a little too "game-ish" for my taste, both in their modeling and their firing effects.

Specifically, the game guns didn't have that same lethal look to them. Whereas the movie weapons, modeled on actual military hardware, were typically black, occasionally with chrome or wood highlighting, and had that authentic look to them that made you believe they were real. Conversely, the game guns were typically gray, often highlighted with yellow, red, gold, or brown. They felt like non-Star Wars toy guns, to me.

Now, before the guy in the back of the room blows a motivator, let me diffuse the situation by admitting that, yes, these are just games, and realism should take a back seat to fun. But, why not use the plethora of existing weapons we've seen and heard of in the immense Star Wars universe as a starting point, rather than creating brand new, unfamiliar weapons? This would easily add to the realism and immersion without sacrificing any of the fun. After doing a little research, I've discovered that for most of the invented game weapons, there are corresponding real Star Wars weapons from the movies or Expanded Universe that could be used instead.

Not coincidentally, we shall explore the weapons of Star Wars in this week's column. Although, rather than me attempting to persuade you one way or another, I suggest you all reach your own conclusions on this matter. But I urge you to first peruse through the research I've accumulated below. Each authentic Star Wars weapon has a brief description, my own observations, and many have images and technical specifications. When exact technical specs weren't available, I made my best guess, and marked the attribute with an asterisk (*).

Imagine to yourselves which of these weapons you'd like to see in Jedi Knight II (JKII). Which could better fill the role of an existing "game-ish" weapon? Which have you secretly wished you could brandish in a firefight? Think about it. Talk amongst yourselves. The answers to these questions await you in The Armory:

-- Vagabond, 06.29.01

The Armory
(In alphabetical listing)

Battle Droid Carbine
Type: Blaster
Scale: Carbine
Range: 150 meters*
Fire-Rate: Repeating*
Ammo: 500 rounds*
Used By: Trade Federation Battle Droid
Comments: This rapid-fire carbine is one of the best looking Episode I blasters. It may be a viable alternative model for the Imperial Repeater Rifle, although I'd prefer something from the original-trilogy era.


BlasTech DH-17 Blaster Pistol
Type: Blaster, Stun
Scale: Pistol
Range: 120 meters (blaster), 25 meters (stun)
Fire-Rate: Repeating (blaster), Semi-Automatic (stun)
Ammo: 500 rounds.
Used By: Rebel Fleet Trooper, Death Star Trooper
Comments: This weapon is an easily recognizable Star Wars staple, and has always been one of my aesthetic favorites. Functionally, however, it doesn't operate significantly different than the BlasTech E-11 Blaster Rifle.


BlasTech DL-18 Mos Eisley Special
Type: Blaster
Scale: Pistol
Range: 40 meters*
Fire-Rate: Semi-Automatic*
Ammo: 100 rounds*
Used By: Jabba's Guards, Underworld Types*
Comments: Even though this gun doesn't exactly give me the vapors, it does have a strong history in the movies, and is likely the kind of weapon that lower-rung underworld-types would carry.


BlasTech DLT-19 Heavy Blaster Rifle
Type: Blaster
Scale: Rifle
Range: 300 meters
Fire-Rate: Semi-Automatic*
Ammo: 250 rounds*
Used By: Storm Trooper, Sand Trooper
Comments: Nice looking weapon that probably packs quite a punch. With the addition of a scope, perhaps the DLT-19 could also function as a sniper rifle.


BlasTech DLT-20A Pulse Cannon
Type: Blaster / Plasma*
Scale: Light Cannon*
Range: 200 meters*
Fire-Rate: Semi-Automatic*
Ammo: 100 rounds*
Used By: IG-88
Comments: If any true Star Wars weapon screamed, "I am the real concussion rifle", this is it. Look at it - it's a pulse cannon. Do you know what that is? Do you? Well, I don't, but it sure sounds like a concussion rifle. Plus, this gun just looks way cool. And you know if IG-88 used it, it's got to be bad. I'd love to see this gun make its way into JKII.


BlasTech T-21 Light Repeating Blaster
Type: Blaster
Scale: Light Repeating Rifle
Range:300 meters
Fire-Rate: Repeating
Ammo: 500 rounds*
Used By: Sand Trooper
Comments: Even though I never saw one of these in action during the Star Wars movies, it's always been one of my favorites. It just looks so big and bad, it gives off that, "Don't make me get up out of this chair", vibe. This too would be a great gun to make an appearance in JKII.


BlasTech DL-44 Heavy Blaster Pistol
Type: Blaster
Scale: Pistol
Range: 50 meters
Fire-Rate: Semi-Automatic
Ammo: 25 rounds
Used By: Han Solo
Comments: This is, hands down, one of the coolest, if not the coolest blaster pistol in all the Star Wars movies. If I had to pick a default blaster, this would be my choice. Come on, be honest. Would it be more fun to respawn with the "Bryar Pistol" (whatever the heck that is), or the "BlasTech DL-44 Heavy Blaster Pistol"? You know you want it.


BlasTech E-11 Blaster Rifle
Type: Blaster, Stun
Scale: Rifle
Range: 300 meters (blaster), 25 meters (Stun)*
Fire-Rate: Semi-Automatic (blaster), Semi-Automatic (stun)
Ammo: 100 rounds
Used By: Storm Trooper, Sand Trooper, Snow Trooper
Comments: If you're going to have Storm Troopers in a game, then you pretty much have to have this gun too. It's a fine looking, adequately deadly weapon. Implementing the stun setting that we all know it has, into JKII, would make for some interesting gameplay.


BlasTech EE-3 Blaster Rifle
Type: Blaster
Scale: Rifle
Range: 150 meters*
Fire-Rate: Semi-Automatic*
Ammo: 200 rounds*
Used By: Boba Fett
Comments: Being the preferred blaster for the most renown bounty hunter in the galaxy says something about this weapon. Functionally, it's probably not too different from the BlasTech E-11, although this gun probably doesn't have a stun setting. Or does it?


BlasTech E-Web Repeating Blaster
Type: Blaster
Scale: Medium Repeating Blaster*
Range: 500 meters
Fire-Rate: Repeating
Ammo: Unlimited (requires power generator)
Used By: Snow Trooper, Imperial Military Units
Comments: A very cool looking, and terrifyingly deadly weapon. It probably would be very difficult to move this gun around a map by yourself, if at all. Perhaps one person would need to carry the gun part, while another would carry the generator. Once at the desired location they would shake and bake, and presto!, they could dish out some big, pain sandwiches. This monster would be an excellent defensive hardpoint for multiplayer assault maps. Lastly, if drivable vehicles are included in JKII, a vehicular-mounted version would be a welcome addition.


Czerka Vibro Knuckler
Type: Melee
Scale: Blade
Range: 1 meter
Used By: Underworld Types*
Comments: For those of you who don't know, a "vibro" weapon is just like its non-vibro cousins, except for one important detail. A vibro weapon's blade is vibrated at a very high rate, allowing it to slice effortlessly through stone, skin, or bone, as the case may be. This particular weapon is very similar to brass knuckles, with the addition of a vibro-blade across the front, rather than ordinary metal. So if you were wearing these and some punk started giving you a hard time, you could jack him in the face through the other side of his head. Gruesome? Yes. Effective? Definitely. This could be the starting melee weapon in multiplay, for certain "personalities", during class-based games.
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Czerka ZX Wrist Flamer
Type: Flame Thrower
Scale: Wrist-Mounted
Range: 5 meters*
Blast Cone: 5 meters
Fire-Rate: Automatic
Ammo: 3 six-second blasts*, 50 six-second blasts (with gas canister)
Used By: Boba Fett
Comments: I've always wanted a flamethrower of some kind in a Star Wars first-person shooter (FPS). Whether this particular model fits the bill is open for debate. Perhaps a flame rifle would be better. Since this weapon has such a short range, it could prove very effective against Jedi.
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Doctor Evazan Gun
Type: Blaster
Scale: Pistol
Range: 40 meters*
Fire-Rate: Semi-Automatic
Ammo: 40 rounds*
Used By: Dr. Evazan
Comments: Even though this is yet another blaster pistol, and I don't even know its make and model, I think it just looks really cool. Functionally, it's probably very similar to the BlasTech DL-44, but I found this image of Dr. Evazan's main piece, so what the heck, here it is.


Drearian Defense Conglomerate Defender ANH
Type: Blaster
Scale: Pistol
Range: 60 meters
Fire-Rate: Semi-Automatic
Ammo: 50
Used By: Leia Organa
Comments:Interestingly, there are two models of Leia's sidearm. This version is from Episode IV: A New Hope. Notice the very long, slender barrel. This could be a replacement for the Bryar Pistol, but I prefer the other version of this weapon.


Drearian Defense Conglomerate Defender ROTJ
Type: Blaster
Scale: Pistol
Range: 60 meters
Fire-Rate: Semi-Automatic
Ammo: 50
Used By: Leia Organa
Comments: This version of the DDC Defender Sporting Blaster is from Episode VI: Return of the Jedi. It's barrel is noticeably shorter, resulting in a more practical weapon. If the BlasTech DL-44 is not used as the default weapon for JKII, then this version of the DDC Defender would be my next choice. It's a fairly modest weapon, that we all recognize, from the Star Wars universe.


Gaderffi
Type: Melee
Scale: Staff
Range: 2 meters*
Used By: Sand People
Comments: Your traditional set of quad axe-blades set on a big spike-stick with a heavy, pointed club on the other end. Just the thing to shoo out those unwanted guests. Perhaps this could also be the starting melee weapon in multiplay, for certain "personalities", during class-based games.


Golan Arms FCI Flechette Launcher
Type: Flechette
Scale: Rifle
Range: 250 meters
Blast Area: 10 meters (anti-personnel), 5 meters (anti-vehicular)
Fire-Rate: Semi-Automatic*
Ammo: 12 rounds
Used By: Various Militias*
Comments: A flechette launcher shoots a special projectile toward a target. When the projectile is only a few meters from the target, the projectile explodes, releasing hundreds of razor-sharp flechettes, shredding objects unfortunate enough to be in the blast area. Projectiles come in anti-personnel and anti-vehicular flavors. This could be a very fun weapon to use as well, although I'm not sure that it feels like a Star Wars weapon.
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Golan Arms RL-40 Stun Net Launcher Pistol
Type: Net
Scale: Pistol
Range: 30 meters
Fire-Rate: Semi-Automatic*
Ammo: 10 rounds
Used By: Bounty Hunters*, Various Militias*
Comments: A launched net wraps around the target in a stun cocoon that is nearly impossible to escape from. Once the target stops moving the net releases its grip. This weapon would be a good to immobilize targets. However, perhaps the rifle version would be better.
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Golan Arms RGL-80A Electronet Grenade Launcher
Type: Net
Scale: Rifle
Range: 500 meters
Fire-Rate: Semi-Automatic*
Ammo: 5 rounds
Used By: Bounty Hunters*, Various Militias*
Comments: Works like the RL-40, but with far greater range at the expense of less ammunition. This is the version I would prefer to see in JKII. However, there are several immobilizing weapons described in the armory, so one would be sufficient for JKII.
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Greedo Gun
Type: Blaster
Scale: Pistol
Range: 30 meters*
Fire-Rate: Semi-Automatic
Ammo: 50 rounds
Used By: Greedo
Comments: There are likely some Greedo fans out there, so here's his weapon of choice. It's a pretty good looking blaster, that potentially could have changed galactic history if Han Solo hadn't been so quick on the draw. The make and model of this gun are unknown.


Jawa Blaster
Type: Blaster
Scale: Carbine
Range: 50 meters*
Fire-Rate: Semi-Automatic
Ammo: 50 rounds*
Used By: Jawas
Comments: Not to be confused with the Jawa Ionization Gun, this is a true blaster. How it works is something of a mystery. But if I had to guess I'd say it's probably fairly unstable, being of Jawa manufacture, and has a fairly small range and ammo capacity. However, being a weapon for use in the badlands of Tatooine, it is very likely that this unseemly gun packs quite a punch.


Jawa Ionization Gun
Type: Ion
Scale: Carbine
Range: 12 meters
Fire-Rate: Semi-Automatic
Ammo: 6 rounds*
Used By: Jawas
Comments: This is the Jawa gun that most of us are familiar with. Although it has a short range, this gun is excellent for immobilizing droids and other various mechanical devices. Its effect on organics is less impressive, typically resulting with the target experiencing an unpleasant burning sensation. This is frequently followed by the target returning a hail of blaster fire.


Kelvarek Consolidated Arms MM9 Rocket System
Type: Rocket
Scale: Rifle
Range: 25 meters
Blast Area: 5-10 meters*
Fire-Rate: Semi-Automatic
Ammo: 5
Used By: Various Militias*
Comments: This, according to my research, would be the equivalent of the familiar rocket launcher. Although the official technical specs limit the range and ammo capacity, for game purposes I would expect some adjustments to make this weapon for fun in JKII. There are an assortment of rockets available, such as (1) explosive, (2) nerve agent - makes target unconscious, (3) stun gas - again, immobilizes target, (4) ion blast - great for droids, (5) luma - initially blinds targets, then lights up an darkened area for a period of time, and (6) poison - slowly drains health for the target.
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Lightsaber
Type: Melee
Scale: Saber
Range: 2 meters
Used By: Jedi, Dark Jedi, Sith
Comments: This is the weapon of a Jedi Knight. Not a clumsy or random as a blaster. An elegant weapon for a more civilized time. Obviously the lightsaber will be in JKII, but I'm also hoping that in multiplay we have a choice, not only of blade colors but also of lightsaber handles. I was lucky to find images of several lightsabers from the Star Wars movies, which are shown below.
Adi Gallia:
Qui-Gon Jinn:
Obi-Wan Kenobi ANH:
Obi-Wan Kenobi TPM:
Ki-Adi-Mundi:
Luke Skywalker ANH:
Luke Skywalker ROTJ:
Darth Vader:
Mace Windu:
Yoda:

Lightstave
Type: Melee
Scale: Staff
Range: 3 meters
Used By: Jedi, Dark Jedi, Sith
Comments: This is similar to a lightsaber, except it has a blade extending from each end of the handle. This too would be a fun weapon to use in the game. It would handle differently than a normal lightsaber, but this variety could increase the replayability of JKII.
Darth Maul:

Malaxan Firepower Incorporated FWG-5 Flechette Pistol
Type: Flechette
Scale: Pistol
Range: 100 meters
Blast Area: 2 meters
Fire-Rate: Semi-Automatic
Ammo: 8 rounds
Used By: Various Militias*, Underworld Types *
Comments: Works like the Golan Arms FCI Flechette Launcher, except on a smaller scale. The FWG-5 only fires anti-personnel rounds, however. Given a choice between this on the FCI, I'd choose the Launcher over the Pistol.
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Mennotor DAS-430 Neural Inhibitor
Type: Special*
Scale: Carbine*
Range: 30 meters*
Fire-Rate: Semi-Automatic*
Ammo: 10 rounds*
Used By: IG-88
Comments: Aside from this looking like a chrome BlasTech E-11, I have no idea what this gun does. Purely speculating, from the name I presume that this weapon inhibits the neurons of the target. Does this mean it works like the "Jedi Mind Trick"? If so, this could prove useful in multiplayer games when playing as a non-Jedi. Maybe it stuns or incapacitates the target. Maybe it allows you to control the target for a short period of time. It's anybody's guess as to how this weapon works, but it's definitely one of the more interesting items I've come across. Too bad it looks so similar to the E-11.


Merr-Sonn 7-PrG Proton Grenade
Type: Explosive
Scale: Grenade
Blast Area: 5-10 meters*
Used By: Han Solo
Comments: These are the charges that Han Solo used to blow up the shield generator in Episode VI: Return of the Jedi. In my opinion, I would much rather see these in JKII, than the sequencer charges. Functionally they could behave the same, but be modeled as the PrG grenade that we're all familiar with.


Merr-Sonn Bothan Stun Spore Grenade
Type: Explosive
Scale: Grenade
Range: 5-10 meters*
Used By: Apparently Bothans*
Comments: This non-lethal grenade disorients targets and can render them unconscious.
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Merr-Sonn C-22 Flame Carbine
Type: Flame Thrower
Scale: Carbine
Range: 7 meters
Blast Cone: 5 meters
Fire-Rate: Automatic
Ammo: 10 six-second blasts
Used By: Various Militias*
Comments: Just a regular flame thrower carbine. Nothing inspiring, in my opinion. The C-24, the big brother to this gun, looks more interesting.
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Merr-Sonn C-22 Fragmentation Grenade
Type: Explosive
Scale: Grenade
Blast Area: 10 meters
Used By: Various Militias*, Underworld Types*
Comments: Your standard fragmentation grenade. Explodes with shrapnel, and has a magnetic grapple for precise demolition work. Can also be thrown. I prefer the Merr-Sonn 7-PrG Proton Grenade.
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Merr-Sonn C-24 Flame Rifle
Type: Flame Thrower
Scale: Rifle
Range: 10 meters
Blast Cone: 5 meters
Fire-Rate: Automatic
Ammo: 25 six-second blasts
Used By: Various Militias*
Comments: A respectable, mobile flamethrower weapon. Given my choice of the flame thrower weapons in this repository, this one stands out is my favorite. It's not too weak, but also not overpowering. It could prove quite handy in a pinch.
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Merr-Sonn C-28 Flame Cannon (Vehicular Mounted)
Type: Flame Thrower
Scale: Vehicle
Range: 20 meters
Blast Cone: 5 meters
Fire-Rate: Automatic
Ammo: 50 six-second blasts
Used By: Various Militias*
Comments:Presuming that drivable vehicles are in JKII, this vehicle-mounted flamethrower could be a heck of a lot of fun.
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Merr-Sonn Class-A Thermal Detonator
Type: Explosive
Scale: Grenade
Blast Area: 5 meters
Used By: Bouush
Comments: This familiar weapon from the movies made an appearance in JK and MotS, although many, myself included, felt it was far under-powered, not matching the apparently threat we observed in Jabba's throne room. According to my research, everything in the blast area is completely vaporized, while anything outside is left unharmed. If implemented this way in JKII, it could provide lots of fun for everyone.


Merr-Sonn FEX-M3 Grenade
Type: Explosive
Scale: Grenade
Blast Area: 10 meters*
Used By: Various Militias*, Underworld Types*
Comments: The nerve agent FEX-M3 is released in billowing yellow clouds, and can cause death to targets in 10 seconds. This has possibilities for flushing people out of camping spots or pillboxes.
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Merr-Sonn Glop Grenade
Type: Explosive
Scale: Grenade
Blast Area: 10 meters
Used By: Various Militias*, Bounty Hunters*
Comments: Sprays an adhesive foam throughout the blast area, trapping the targets. This is yet another immobilizing device, although I believe that there are more interesting alternatives.
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Merr-Sonn GRS-1 Snare Rifle
Type: Spray
Scale: Rifle
Range: 150 meters
Fire-Rate: Semi-Automatic
Ammo: 10 rounds*
Used By: Zuckuss
Comments: Shoots a shockstun mist, up to 150 meters away, into a thick, translucent spraynet webbing, which confines the stunned target. This weapon would be an excellent substitute for the Carbonite Gun from MotS, and provide house of fun-filled enjoyment. No self-respecting bounty hunter should be without one.
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Merr-Sonn Luma Grenade
Type: Explosive
Scale: Grenade
Blast Area: Special
Used By: Various Militias*, Bounty Hunters*, Underworld Types*
Comments: Upon detonation, the Luma Grenade blinds any targets looking in its direction. After the initial blast, the Luma Grenade continues to glow, lighting darkened areas for an extended period of time. This weapon is interesting because it has both an offensive and a benign use. Having such a device could be very fun in JKII.
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Merr-Sonn MSD-32 Disruptor Pistol
Type: Disruptor
Scale: Pistol
Range: 7 meters
Fire-Rate: Semi-Automatic
Ammo: 10
Recycle Time: 3 seconds
Used By: Various Militias*, Underworld Types*, Mercenaries*
Comments: Disruptor beams break down an object at the molecular leaving behind a pile of ash. A disruptor weapon would be an interesting weapon to use in JKII, although I believe there are better disruptors than this particular model to choose from.
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Merr-Sonn Plank Gas Grenade
Type: Explosive
Scale: Grenade
Blast Area: 10 meters*
Used By: Underworld Types*, Mercenaries*
Comments: The gas released from this grenade is highly corrosive to both mechanical and biological beings. This has some promise for a game weapon, but given the limited number of grenade that we will likely have, I would prefer some more interesting options for JKII.
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Merr-Sonn PLX-2M Missile Launcher
Type: Rocket
Scale: Rifle
Range: 50 meters
Fire-Rate: Semi-Automatic
Ammo: 6 (Arakyd 313 missiles with mini-proton warheads)
Used By: Various Militias*
Comments: Can be dumb-fired or in tracking-mode. This weapon is effective against speeder, starfighters, and can also cause significant damage to Imperial walkers. This could come in very handy if we need to knock out some enemy vehicles. I'm curious as to how effective it would be as an anti-personnel weapon. If implemented in JKII, the technical specs might need to be tweaked. Six warheads doesn't seem like enough ammo, in my opinion.
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Merr-Sonn Smoke Grenade
Type: Explosive
Scale: Grenade
Blast Area: 20 meters*
Used By: Various Militias*, Bounty Hunters*, Mercenaries*
Comments: This would be a very handy grenade for JKII, although it has the potential to be abused, putting a damper on the gameplay. However, if handled properly, this could be a very fun and useful grenade to have in your arsenal. When you need to cross the street in plain view of snipers, just toss out a smoke grenade. Or maybe you're just pretending to cross the street so you can figure out where the snipers are hiding as they blindly fire into the expanding cloud of smoke.
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Merr-Sonn Stun Baton
Type: Melee
Scale: Saber
Range: 2 meters*
Used By: Corporate Sector Authority , Various Militias*, Bounty Hunters*
Comments: This is a weapon that has been announced for JKII. As the name implies, it stuns targets. This would definitely be useful, although a ranged immobilizing weapon is my preference.
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Merr-Sonn T-238 Grenade
Type: Explosive
Scale: Grenade
Blast Area: 10 meters*
Used By: Various Militias*, Underworld Types*
Comments: The chemical T-238 invokes extreme nausea in its organic victims, temporarily immobilizing them, or at the very least, reducing their capacity to function. This could be kind of fun. Even though it doesn't kill anyone, if you exposed someone to one of these, they would run slower, jump lower, and aim less accurately. At least until it wore off. Might be fun just to torture people with.
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Merr-Sonn Treppus-2 Vibro Blade
Type: Melee
Scale: Blade
Range: 1 meter*
Used By: Underworld Types*
Comments: A typical vibro-weapon, except in at a knife scale. In game terms, this weapon is no different than the Czerka Vibro Knuckler. However, if forced to choose, I'd probably pick this since it's more obvious to everyone as to what weapon you're wielding.
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Merr-Sonn WW-41 Cryoban Grenade
Type: Explosive
Scale: Grenade
Blast Area: 10 meters
Used By: Bounty Hunters*, Underworld Types*
Comments: This grenade is in the same genus as the controversial Carbonite Gun, from MotS. However, while the Carbonite Gun gave you a fighting chance, this weapon appears to be less forgiving. All that's required is to heave this baby, and anyone unfortunate enough to be in the blast radius is frozen solid. An addition to freezing targets, this weapon can also be used to extinguish fires within its blast area. Multipurpose weapons such as this and the Luma Grenade are very interesting to me as game weapons.
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Pacnorval Defense System, Limited SD-77 Sonic Pistol
Type: Sonic
Scale: Pistol
Range: 15 meters*
Blast Cone: 5 meters
Fire-Rate: Automatic
Ammo: 20 rounds*
Used By: Various Militias*, Bounty Hunters*
Comments: This weapon shoots a sonic blast at targets within its blast cone. On its lethal setting, sonic vibrations tear at the target's structure. On a lower setting, targets are merely stunned. Since this is a sonic weapon, it is useless in a vacuum. A pretty interesting weapon, but the SG-82 sounds even better.
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Pacnorval Defense System, Limited SG-82 Sonic Rifle
Type: Sonic
Scale: Rifle
Range: 35 meters
Blast Cone: 5 meters
Fire-Rate: Automatic
Ammo: 50 rounds*
Used By: Boba Fett, Various Militias*, Bounty Hunters*
Comments: Works like the SD-77, but with more range and a larger ammo capacity. Boba Fett is rumored to have used a sonic beam weapon. Could the SG-82 have been it? This is definitely the kind of instrument a bounty hunter would find useful. This is another weapon that could prove to be quite fun in JKII.
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Relby-V10 Micro Grenade Launcher
Type: Explosive
Scale: Rifle
Range: 100 meters*
Blast Area: 2 meters*
Fire-Rate: Semi-Automatic*
Ammo: 200 micro grenades*
Used By: Bossk
Comments: Aside from the name, I have no idea how this weapon works, so let's speculate. A gun that fires micro-grenades sounds almost like a blaster that has blast area component. If so, this weapon could quickly become a favorite among JKII players, if it were implemented in the game.


SoroSuub BD-1 Cutter Vibro-Ax
Type: Melee
Scale: Staff
Range: 3 meters*
Used By: Underworld Types*
Comments: This is a vibro-blade on a big stick. It probably wouldn't be very useful against a lightsaber, but against other melee weapons, this one would have a definite advantage due to its long reach. Again, for multiplay class-based games, I'd love it if each class had it's own melee weapon. Heck, maybe there could be a melee-weapon-only game mode. That would be fun, kind of like Rune meets Star Wars.


SoroSuub Force Pike Controller FP
Type: Melee
Scale: Pike
Range: 4 meters*
Used By: Imperial Guards*, Various Militias*
Comments: On its non-lethal setting, the FP can stun targets, while on its lethal setting it behaves like any other vibro weapon - slicing through dense materials aided by ultra-frequency vibrations.
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Stokhli Spray Stick
Type: Spray
Scale: Rifle
Range: 200 meters
Fire-Rate: Semi-Automatic*
Ammo: 10 rounds
Used By: Underworld Types*, Bounty Hunters*
Comments: This weapon sprays a net on its targets as well as a stun charge. So not only are you immobilized, but you're also unconscious. Sounds pretty viscous to me, and just the kind of thing a bounty hunter would want to use. Although, if you've been paying attention, I've uncovered an awful lot of immobilizing weapons during my research. My thought is that one or two stun weapons need to be selected for JKII, not an entire arsenal.
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Tatooine Gun
Type: Blaster
Scale: Pistol
Range: 40 meters*
Fire-Rate: Automatic*
Ammo: 200 rounds*
Used By: Underworld Types*
Comments: Another blaster pistol for your viewing pleasure. This ambiguously titled weapon looks really cool, and could conceivably been modified for automatic fire. Who knows? Anyway, I don't think it should be in JKII, but its aesthetic beauty is worth admiring.


Tenloss DX-2 Disruptor Pistol
Type: Disruptor
Scale: Pistol
Range: 7 meters
Fire-Rate: Semi-Automatic
Ammo: 5 rounds
Recycle Time: 5 seconds
Used By: Underworld Types*
Comments: Since disruptors are banned throughout the galaxy due to their grisly manner, they can only be found on the black market. While the DX-2 is a fine weapon, the DXR-6 is even better.
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Tenloss DXR-6 Disruptor Rifle
Type: Disruptor
Scale: Rifle
Range: 20 meters
Fire-Rate: Semi-Automatic
Ammo: 5 rounds
Recycle Time: 5 seconds
Used By: Underworld Types*
Comments: Sporting increased range, the DXR-6 is the perfect weapon for those pesky assassination jobs. This weapon could be fairly fun in JKII. Of course, if I had my way, there would probably 50 weapons in the game.
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Valken-38 Blaster Carbine
Type: Blaster
Scale: Carbine
Range: 350 meters*
Fire-Rate: Semi-Automatic*
Ammo: 300 rounds*
Used By: Dengar
Comments: This is the primary weapon that the notorious bounty hunter Dengar prefers to use. To be quite honest, this weapon doesn't appear significantly different than the BlasTech DLT-19 Heavy Blaster Rifle. As such, I'd rather see the DLT-19 make an appearance in JKII, than the Valken-38.


Wookie Bowcaster
Type: Bowcaster
Scale: Rifle
Range: 50 meters
Fire-Rate: Semi-Automatic
Ammo: 6 rounds
Used By: Chewbaca, Various Wookies*
Comments: This is the famous weapon of Chewbaca the Wookie. The Bowcaster that we saw in JK and MotS didn't really look right, to me. I know that it wasn't a "true" Bowcaster, and that it was modified by the Sand People, but still, it had green bolts, and just didn't seem to behave like Chewie's did. If the Bowcaster is indeed to make an appearance in JKII, I hope it makes a triumphant return, modeled properly, as shown here.


Wookie Ryyk Blades
Type: Melee
Scale: Saber
Range: 2 meters*
Fire-Rate:
Used By: Various Wookies*
Comments: From the sketch I saw in the technical guide, these weapons come in pairs, the wielder holding one in each hand. But rather than looking like a traditional sword, the user grasps the pistol-like grip, and the blade surface extends 90 degree from that, running along the Wookie's arm from the elbow to slightly before the wrist. It could be a fun weapon to use in a no-guns game.
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Reference
Much thanks goes to the following sources I used during my research. The images come from Collectors Empire and The Death Star, and most of the technical data came from the "Essential Guide to Weapons and Technology", by Del Rey.

Collectors Empire
The Death Star
The Essential Guide to Weapons and Technology, Del Rey.
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