JEDI KNIGHT II: INTERVIEW WITH DAN PETTIT
The audience is filing in, the lights are going down, and the curtain
is about to go up. Electric air hangs thick, tingling us with anticipation
as Jedi Knight II: Jedi Outcast (JO) nears its worldwide premiere. And as
we settle in, munching our popcorn and sipping our drinks, we can't help
but replay in our minds the morsels of JO tidbits that we know about.
Now, imagine what it would be like, if just before the curtain came up,
one of the JO producers plopped down in the chair next to you and gave
you 30 seconds to ask questions about the game? That'd be pretty cool,
wouldn't it? Well, we here at www.jediknightii.net were able to arrange
an interview not unlike that with Dan Pettit, Associate Producer
on Star Wars Jedi Knight II: Jedi Outcast.
Whether you already have the game or still anxiously waiting like Pavlov's
dog, you'll find what Dan has to say an interesting read.
Is lightsaber knock-back the typical response when someone is hit by
the lightsaber? If not, what other effects can gamers expect? For example,
when someone dies, do they ever simply crumple do the ground?
"Knock back", as the community calls it, is not a very common
event. With the Ghoul2 technology, there is a wide range of effects that
happen based on the situation. Hitting a leg vs. the chest; the right
side vs. the left side - these types of variances all have an impact on
what the resulting affect will be.
Is it possible for Light Jedi simply disappear when they die, as when
Vader killed Obi-Wan, or will there always be a body?
There's always a body immediately after killing an enemy. However
if you walk away from the body, maintenance droids miraculously remove
the body. :-) Actually performance wise it would be very costly to keep
all of those dead bodies lying around.
There have been some rumors that dismemberment may have been removed
from Jedi Outcast, and replaced with the lightsaber knock-back. Is dismemberment
still in the game? If so, what body parts can be severed?
The amount of dismemberment in Jedi Outcast was kept appropriate for
both the Star Wars universe and the continuing Jedi Knight game play experience.
Can gamers expect to see any differences between the lightsaber knock-back
shown in the videos, and that which makes it into the final game?
There is a bunch of things that people see in the trailers that get
tweaked and modified along the way. The footage for the original video
was taken a couple of months ago. During the last few months of any project
a lot of small adjustments go on and Raven did a great job of tuning this
game. Not only did they meet our expectations for this product, but I
believe they'll meet the community's as well. We are extremely pleased
with the final product!
What can you tell us about the walking on walls? Is it a brief effect,
or can it be sustained for longer periods?
It's a fairly brief effect. The best way to gauge this is to review
the video we just released on March 14th. The walking on walls effect
shown in the video shows the longest period of time you can do this effect.
Recently it was made public that there won't be any multiplayer skins
available from Episode I, such as Darth Maul or the Jedi Council, because
those characters are not alive during the period that Jedi Outcast takes
place. Is that correct? If so, then how does this reconcile with the fact
that a Darth Vader skin was made available for multiplayer in Dark Forces
2: Jedi Knight, when clearly he was not alive during that time either?
There are plenty of Multiplayer skins available. We all wanted the
Multi-player experience to relate back to the single-player game. As a
result, shipping with any skins not associated with the game didn't quite
fit. But we have a feeling that other skins will start appearing all over
the place soon after release
What effect, if any, does fan feedback have on what makes it into
You've seen the occasional posts [at the www.jediknightii.net forums]
from Raven and we here at LEC also read the board on a regular basis.
It is good to hear everyone's opinions about what they liked in Jedi Knight:
Dark Forces II and what they were expecting out of this product (and about
a 1000 other topics). We did take your feedback and made sure there was
a larger download option for the video this time. I will also secretly
admit to you that it really did help in our decision making process about
Kyle befriending a group of outcast Gonks! :-)
Is there anything else you'd like to say or get off your chest?
Watching the boards on a regular basis, I know there has been a lot
of debate about Kyle's lightsaber. I won't tell you anything about the
story but I will give you this little tidbit about lightsabers in general:
Lightsabers are very intricate weapons and need constant maintenance.
Without regular maintenance the lightsaber will cease to function. If
this happens, a Jedi may need to replace the crystal or have to construct
a new lightsaber
Lastly, one question I like to ask everyone I interview - if you could
be any animal, which would it be, and why?
A Bantha. I was Bantha Leader after all.
So, there you have it - Dan would like to be a Bantha ;^) On a serious
note, I want to thank Dan for taking the time out of his very busy schedule
to speak with us about Jedi Knight II: Jedi Outcast. Thanks, Dan! We really
-- Brett "Vagabond" Duran, 3/28/02