EffectsEd.exe - the editor we used to create EFX files. BehavEd.exe - the editor we used to create Icarus scripts. IBIZE.exe - the Icarus script compiler (Note: the ICARUS compiler used in JK2 is the same as the Elite Force version, but the BehavEd.bhc file has changed.) roq.exe - tool to compile images into a RoQ video.
and these Documents:
bot_tutorial\bot_tutorial.txt - how to make bots for MP Bot waypoint tutorial.doc Guide to SOF2JK2 Vertigons.doc Guide to SOF2JK2 Weather.doc ICARUS Manual.doc JK2_Model_Tutorial_by_Tim_Appleby_JK2.doc Model Constuction Conventions.doc Using_EffectsEd.doc SPscripts.zip - all the scripts from JK2 Single Player as reference.
It will also extract the game source folders:
Code\ - all the source code for the game VMs. (see Code\MakeAMod_readme.txt for more info) bin\ - the folder for code compiling ui\ - support folder to compile code
Plus some more example maps and models to Base as well.