[an error occurred while processing this directive]
| JEDI KNIGHT II: WEAPONS |
Lightsaber
The weapon of the Jedi, lightsabers have been described as an elegant
armarment of a more civilized time. As one of the most powerful
weapons in Kyle's arsenal, this weapon can be used for both offensive
and defensive moves. The lightsaber can also damage anything it comes
in contact with. Need to open that beer bottle? If you are careful, you
can even use the lightsaber as a can opener! The better the Jedi, the
better this weapon can become.
Stun Baton
As the name implies, the Stun Baton stuns targets. The range is very short (around two meters,) but if immobilizing your target is what you want... this will do just that.
Bryar Pistol
Real men use lightsabers; however, the next best thing has to be the Bryar Pistol. Kyle's pistol is one of the most accurate weapons in the game. Don't expect to bust into a room of Storm Troopers with just your Bryar unless you don't miss!
DE-11 Blaster Rifle
This standard issue Storm Trooper rifle fires quickly to mow down your
opponents if they are in front of you. The rifle should be used in close
firing situations only. We expect this weapon to have a single type of
attack.
Bowcaster
The bowcaster is a powerful crossbow variant. There are two firing modes
that can be utilized. The initial fire results in a single powerful bolt
shot with deadly accuracy. The second mode is believed to make the bolts
bounce off of surfaces.
Heavy Repeater
Heavy indeed... While this weapon may remind people of the Repeater from Dark Forces II, this weapon lives up to its name. After mowing down a crowd with multiple shots per second, you can finish off whatever is left with the secondary explosive shot.
Golan Arms FC-1
The semi-automatic action of the Golan Arms FC-1 can take out personnel and vehicular combatants. Like most Golan Arms type weapons, this weapon was originally used by bounty hunters and various militias. Twelve rounds of ammo can be stored and multiple proximity mines can be launched.
Destructive Electro-Magnetic Pulse 2 Gun
The DEMP 2 is your droid disabling weapon. Primary fire will take out large numbers
of mechanical foes, while the secondary fire causes damage to anything in a smaller
range.
Disruptor
The disruptor rifle, which is outlawed by the New Republic, shoots with
strong firepower at a medium rate of fire. If disintegrating is more to
your liking, use the secondary mode. An advantage to this weapon is that
it works well from long ranges due to the added scope.
Thermal Detonator
The detonator has two modes of detonation. The primary fire will throw the
grenade to explode on impact. The secondary mode will throw the grenade
with a 3 second delay. In both cases if you hold the fire button down for
a longer period of time you will throw the grenade further.
Note: Anyone notice how rusty these always look? Handle with care!
Det Pack
The standard detonator pack can be used to surprise enemies from a distance or open certain locked doors.
[ Sources: lucasarts.com, jediknight.net, starwars.com ]
[an error occurred while processing this directive]
Laser Trip Mine
Trip mines can be placed on the floor, wall, or ceilings of levels. After being placed, they emit a laser beam. Once that beam is broken, the mine explodes. (Half-Life anyone?)